As of Fate War 6.5, there are 9 standard Classes. Click each row to expand for more detail.
Description | Strong V.S. | Bad V.S. | Passive | Active | wdt_ID | wdt_created_by | wdt_created_at | wdt_last_edited_by | wdt_last_edited_at | Class | Strength | Endurance | Agility | Magic | Luck | Magic Resistance | Range | ||
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Notable ranged weapon users, or those famous for feats of ranged prowess. | Caster | Ruler | Scouting - Can move independently of their Master and can climb terrain and move over obstacles at no penalty | Ranged Mastery - Can summon or dismiss their upgradeable unique ranged weapon at will | 6 | samuel.w.stone | 21/03/2024 02:17 AM | samuel.w.stone | 21/03/2024 03:17 AM | Archer | D | D | B | D | D | B | A | ||
Those with a strong reputation for murder, killing for pay, or treachery. | None | None | Stealth - One category harder to detect, both magically and visually | Bounty Hunter - Choose a target class. Can upgrade weapon to counter that class. If you kill that class, you get the mana refunded | 7 | samuel.w.stone | 21/03/2024 02:19 AM | samuel.w.stone | 21/03/2024 03:17 AM | Assassin | C | C | C | C | C | C | C | ||
Those who experienced overwhelming rage/grief/etc. and went mad. | Lancer | Caster | Improvised Weapon - Can pick up and use anything proficiently as a weapon, and can hurl objects out to Medium range | Mad Enhancement - Can enter or end an upgradeable battle rage at will | 8 | samuel.w.stone | 21/03/2024 02:19 AM | samuel.w.stone | 21/03/2024 03:17 AM | Berserker | A | A | B | E | D | E | C | ||
Great thinkers and inventors are sometimes placed in this class, but actual spellcasters are given priority. | Berserker | Archer | Mage Sense - One category wider radius for detecting other classes, both visually and magically | Greater Spellcasting - Gain magic Lores and a Staff like a Master, but doesn't need Materials | 9 | samuel.w.stone | 21/03/2024 02:20 AM | samuel.w.stone | 21/03/2024 03:17 AM | Caster | E | E | C | A | C | B | B | ||
Lightly armored infantry heroes with notable melee weapons (polearms preferred). | Rider | Berserker | Anti-Vehicle Expertise - Deals extra damage against, and can manipulate the movement, of oncoming vehicles and mounts | Weapon Mastery - Can summon or dismiss their upgradeable unique melee weapon at will | 10 | samuel.w.stone | 21/03/2024 02:20 AM | samuel.w.stone | 21/03/2024 03:18 AM | Lancer | B | C | A | C | E | C | D | ||
Shapeshifters and demihumans with powerful magical abilities. | Ruler | Saber | Splash Damage - Attacks strike in an area of effect proportional to attack's Strength | Shapeshifter - Can switch back and forth between upgradeable mortal and monstrous forms at will | 11 | samuel.w.stone | 21/03/2024 02:21 AM | samuel.w.stone | 21/03/2024 03:18 AM | Monster | D | D | B | B | C | D | B | ||
Those who possess famous mounts or great renown as mounted warriors. | Saber | Lancer | Riding - Can use any modern vehicle with perfect knowledge and control | Legendary Mount - Can summon or dismiss upgradeable unique mount and mounted weapon at will | 12 | samuel.w.stone | 21/03/2024 02:22 AM | samuel.w.stone | 21/03/2024 03:18 AM | Rider | B | B | C | D | C | C | D | ||
Charismatic leaders and commanders. | Archer | Monster | Charisma - Can charm baseline humans into working alongside him | Bodyguard - Can summon or dismiss upgradeable special follower at will | 13 | samuel.w.stone | 21/03/2024 02:23 AM | samuel.w.stone | 21/03/2024 03:18 AM | Ruler | D | C | D | B | A | D | C | ||
Armored warriors, protected by sacred vows, and wielding magic swords. | Monster | Rider | Holy Sword - Attacks with swords deal magic damage, and also deals extra damage v.s., and may dispell, monsters and unholy creatures | Enchanted Armaments - May summon or dismiss upgradeable unique sword and defensive item at will | 14 | samuel.w.stone | 21/03/2024 02:23 AM | samuel.w.stone | 21/03/2024 03:18 AM | Saber | C | B | E | C | B | A | E |