Patch Notes
Buffs:
- Caster is no longer bound to a single lore.
- Caster can use Masters’ magic staffs to copy their abilities.
- Archer can now use any modern ranged weapon.
- Assassin can now use any murder weapon.
- Ruler can now fight with NPCs
- Saber can now shield nearby allies.
- Berserker now also gets a summonable weapon.
- Monster’s size now increases with each player death as the game goes on.
Nerfs:
- Saber no longer deals extra damage to monsters.
- Assassin no longer gets to choose more than 1 target per game.
- Ruler’s minion roaming range has been greatly reduced.
- Monster no longer passively does AoE attacks.
New Additions:
- The Inventor Class
Warrior Classes
Classes who fight with weapons.
Archer

Range: Long
Strength: D
Magic: D
Damage Type: Physical
Endurance: D
Luck: C
Speed: C
Agility: A
Magic Resistance: B
The scout/ranger class.
Notable Archers: Odysseus, Robin Hood, William Tell
Passive (Scouting): Archers can move independently of their master and can scale any terrain.
Proficiency (Ranged): Archers are proficient with all ranged weapons.
Upgradable (Ranged Weapon): Archer begins the game with a unique ranged weapon that he can summon or dismiss at will.
Assassin

Range: Varies
Strength: C
Magic: C
Damage Type: Hybrid
Endurance: C
Luck: C
Speed: C
Agility: C
Magic Resistance: C
The stealth/bounty hunter class.
Notable Assassins: Jack the Ripper, Judas Iscariot, John Wilkes Booth
Passive (Stealth): Assassin can turn invisible or become nigh-undetectable as long as he’s not in combat.
Proficiency (Murder): Assassin is proficient with stealth/murder weapons such as knives and silenced range weapons.
Upgradable (Murder Weapon): Assassin begins the game with a unique murder tool that can be summoned or dismissed at will.
Berserker

Range: Medium
Strength: A
Magic: E
Damage Type: Physical
Endurance: B
Luck: C
Speed: C
Agility: C
Magic Resistance: D
The insane, frothing, melee powerhouse class.
Notable Berserkers: Genghis Khan, The Prophet, Ivan the Terrible
Passive (Diehard): Upon dying, Berserker is granted a final burst of energy, and can act again. If he kills another player, he is brought back to life.
Proficiency (Improvised): Berserkers fight with whatever they can get their hands on, ripping lamp posts out of the ground and throwing cars to batter their opponents.
Upgradable (Two-Handed Weapon): Berserker begins the game with a large two handed weapon that he can summon or dismiss at will.
Lancer

Range: Medium
Strength: B
Magic: C
Damage Type: Hybrid
Endurance: D
Luck: D
Speed: B
Agility: B
Magic Resistance: D
The lightly armored infantry class.
Notable Lancers: Ares, Finn McCool, Vlad the Impaler
Passive (Precision): Lancer is an expert at hitting precise locations and is not affected by enemy cover.
Proficiency (Polearms): Lancer is proficient with all pole and medium range melee weapons.
Upgradable (Pole Weapon): Lancer begins the game with a unique pole weapon, which he can summon or dismiss at will.
Rider

Range: Short
Strength: C
Magic: D
Damage Type: Physical
Endurance: B
Luck: D
Speed: A
Agility: D
Magic Resistance: C
The heavy cavalry class.
Notable Riders: St. George, Hercules, Koschei the Deathless
Passive (Riding): Rider is an expert in the usage of every modern day vehicle or mount.
Weapon Proficiency (Mounted): Rider is proficient in any type of weapon that can be wielded from horseback.
Upgradable (Mount): Rider begins the game with a magical mount, which can be summoned or dismissed at will.
Saber

Range: Short
Strength: B
Magic: C
Damage Type: Hybrid
Endurance: A
Luck: D
Speed: D
Agility: E
Magic Resistance: B
The tank/heavy infantry class.
Notable Sabers: King Arthur, Gawaine, Hattori Hanzo
Passive (Holy Defender): Saber can shield nearby allies, protecting them from damage and ill effects, instead taking it himself.
Weapon Proficiency (Swords): Saber is proficient with the usage of swords.
Upgradable (Sword): Saber begins the game with a unique sword that can be summoned or dismissed at will.
Magical Classes
Classes with strange or unique powers.
Caster

Range: Long
Strength: E
Magic: A
Damage Type: Magical
Endurance: E
Luck: B
Speed: B
Agility: C
Magic Resistance: C
The wizard/seer class.
Notable Casters: Merlin, Lilith, Rasputin
Passive (Mage Sense): Has an expanded Servant detection radius and can sense alignment and upgrades like a Master.
Proficiency (Magic Staffs): Caster is proficient with magical staffs and can utilize the staffs of fallen masters to copy their abilities.
Upgradable (Magic Staff): Caster possesses a magic staff that can be summoned or dismissed at will.
Inventor

Range: Medium
Strength: D
Magic: B
Damage Type: Hybrid
Endurance: D
Luck: B
Speed: D
Agility: D
Magic Resistance: A
The tinkerer/engineer class.
Notable Inventors: Santa Claus, Goetz Ironhand, Leonardo Da Vinci
Passive (Artificer): Inventor is a master craftsman and can cobble together devices as he desires as long as he has the requisite materials and tools.
Proficiency (Engineering): Inventor is proficient with the use of complex/mechanical weaponry.
Upgradable (Workshop): Inventor has a magical workshop he can summon or dismiss at will.
Monster

Range: Varies
Strength: C
Magic: B
Damage Type: Hybrid
Endurance: C
Luck: E
Speed: D
Agility: B
Magic Resistance: B
The shapeshifter/giant class.
Notable Monsters: Cthulhu, Fafnir, Dragon of Revelation
Passive (Shapeshifting): Monster can change its form and physical attributes as it desires.
Proficiency (Unarmed): Monster fights with tooth and claw depending on its current form.
Upgradable (True Form): Monster possesses a true form which can be activated or dismissed at will.
Ruler

Range: Medium
Strength: D
Magic: B
Damage Type: Magical
Endurance: C
Luck: A
Speed: E
Agility: D
Magic Resistance: B
The charisma/general class.
Notable Rulers: Che Guevara, King David, Saladin
Passive (Charisma): NPCs are favorable disposed to Ruler and eager to obey his commands.
Proficiency (Bodyguard): Ruler applies combat proficiency to nearby NPCs and can will them to fight for him.
Upgradable (Minions): Ruler begins the game with a cohort that can be summoned or dismissed at will.
Special
Special win conditions or wish-related abilities
Monster (Fate War 1 Wish)
Genghis Khan’s wish for bloodshed and violence fuels the Monster Class. As other Servants die, Monster grows in size and stature, causing his attacks to hit harder and deal damage over a larger area.
Assassin (Fate War 5 Wish)
At the beginning of the game, a shadowy being appears, and offers Assassin a deal. Assassin must choose a target Class to murder. If Assassin kills his target during the game, Assassin can immediately summon the grail as a secondary win condition.
Caster (Fate War 6 Wish)
Due to the greed and folly of Bellerophon, demons have been wished into reality. Caster, like all other wizards, is capable of tapping into this foul energy and summoning demons. Doing so is an evil action, however.